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About Me

My name is Frank Naggies, and I am a Software Engineer and University Lecturer. My main fields of research are:
  • Physics Programming (specifically highly realistic vehicles)
  • High performance multithreading
  • Artificial intelligence
  • Realtime lighting and depth perception in computer graphics
In the last decade, I have created multiple award winning games and mobile apps. From 2012 to 2018, I shared these skills with the next generation of game developers and game designers at the Mediadesign University of Applied Sciences.

Since 2015, I work for Unity, where I have established the industrial footprint, starting with a team of 2, scaling to 200+ people.
So if you see the next generation of real-time 3D displays in a car, I might have been involved.